Scope: Demo & Prep
1. Total labor hours for everything outside of MOB items: 54.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (54.00) / Productive_Hours_Per_Day 6.000 = 9
4. ROUNDUP(9) = 9
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 9 * Travel_Time_Per_Day (1.00) *2 = 18.00 Hours of MOB
Scope: Pool
1. Total labor hours for everything outside of MOB items: 0.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (0.00) / Productive_Hours_Per_Day 6.000 = 0
4. ROUNDUP(0) = 0
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 0 * Travel_Time_Per_Day (1.00) *2 = 0.00 Hours of MOB
Scope: Pavers & Stairs
1. Total labor hours for everything outside of MOB items: 200.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (200.00) / Productive_Hours_Per_Day 6.000 = 33.333333333333333333333333333
4. ROUNDUP(33.333333333333333333333333333) = 34
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 34 * Travel_Time_Per_Day (1.00) *2 = 68.00 Hours of MOB
Scope: Sod
1. Total labor hours for everything outside of MOB items: 44.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (44.00) / Productive_Hours_Per_Day 6.000 = 7.3333333333333333333333333333
4. ROUNDUP(7.3333333333333333333333333333) = 8
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 8 * Travel_Time_Per_Day (1.00) *2 = 16.00 Hours of MOB
Scope: Mulch, Edging, Rock
1. Total labor hours for everything outside of MOB items: 71.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (71.00) / Productive_Hours_Per_Day 6.000 = 11.833333333333333333333333333
4. ROUNDUP(11.833333333333333333333333333) = 12
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 12 * Travel_Time_Per_Day (1.00) *2 = 24.00 Hours of MOB
Scope: Lights
1. Total labor hours for everything outside of MOB items: 20.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (20.00) / Productive_Hours_Per_Day 6.000 = 3.3333333333333333333333333333
4. ROUNDUP(3.3333333333333333333333333333) = 4
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 4 * Travel_Time_Per_Day (1.00) *2 = 8.00 Hours of MOB
Scope: Water Feature Stream
1. Total labor hours for everything outside of MOB items: 67.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (67.00) / Productive_Hours_Per_Day 6.000 = 11.166666666666666666666666667
4. ROUNDUP(11.166666666666666666666666667) = 12
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 12 * Travel_Time_Per_Day (1.00) *2 = 24.00 Hours of MOB
Scope: East Water Feature
1. Total labor hours for everything outside of MOB items: 27.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (27.00) / Productive_Hours_Per_Day 6.000 = 4.5
4. ROUNDUP(4.5) = 5
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 5 * Travel_Time_Per_Day (1.00) *2 = 10.00 Hours of MOB
Scope: Plants
1. Total labor hours for everything outside of MOB items: 25.76
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (25.76) / Productive_Hours_Per_Day 6.000 = 4.2933333333333333333333333333
4. ROUNDUP(4.2933333333333333333333333333) = 5
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 5 * Travel_Time_Per_Day (1.00) *2 = 10.00 Hours of MOB
Scope: Irrigation
1. Total labor hours for everything outside of MOB items: 40.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (40.00) / Productive_Hours_Per_Day 6.000 = 6.6666666666666666666666666667
4. ROUNDUP(6.6666666666666666666666666667) = 7
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 7 * Travel_Time_Per_Day (1.00) *2 = 14.00 Hours of MOB
Scope: Fireplace/Wing Walls
1. Total labor hours for everything outside of MOB items: 10.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (10.00) / Productive_Hours_Per_Day 6.000 = 1.6666666666666666666666666667
4. ROUNDUP(1.6666666666666666666666666667) = 2
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 2 * Travel_Time_Per_Day (1.00) *2 = 4.00 Hours of MOB
Scope: Deck, Stairs, Under-Decking
1. Total labor hours for everything outside of MOB items: 18.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (18.00) / Productive_Hours_Per_Day 6.000 = 3
4. ROUNDUP(3) = 3
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 3 * Travel_Time_Per_Day (1.00) *2 = 6.00 Hours of MOB
Scope: Gas Line & Electric
1. Total labor hours for everything outside of MOB items: 16.00
2. Formula = (ROUNDUP(Total_Labor_Hours / Productive_Hours_Per_Day,0) * Travel_Time_Per_Day * 2))
3. Total_Labor_Hours (16.00) / Productive_Hours_Per_Day 6.000 = 2.6666666666666666666666666667
4. ROUNDUP(2.6666666666666666666666666667) = 3
ROUNDUP is an excel function that brings a decimal up to the closest whole integer.
5. 3 * Travel_Time_Per_Day (1.00) *2 = 6.00 Hours of MOB